Welcome to the home of the Last Descendants book trilogy: the original, young adult series based on the world of Ubisoft®’s video game, Assassin’s Creed! In these stunning books of adventure, action, and historical fiction, high school student Owen uncovers the existence of a powerful relic long considered a legend—the Trident of Eden. Now, two secret organizations—the Brotherhood of Assassins and the Templar Order—will stop at nothing to find the trident, which leaves Owen and his companions with only one way to save themselves from these secret societies: find the Trident first.
The adventures in the world of Assassin’s Creed don’t end at the Last Descendants trilogy. Watch history come to life with Assassin’s Creed: A Walk Through History (1189-1868), which uses screen grabs from the game to explore the historical time periods in which Assassin’s Creed takes place. And you also can relive all of the action and excitement of the motion picture, through the Assassin’s Creed Movie Poster Book!
Nothing in Owen's life has been right since his father died in prison, accused of a crime Owen is certain he didn't commit. Monroe, the IT guy at school, might finally bring Owen the means to clear his father's name by letting him use an Animus-a device that lets users explore genetic memories buried within their own DNA. During a simulation, Owen comes uncovers the existence of a powerful relic long considered a legend-the Trident of Eden. Now two secret organizations will stop at nothing to take possession of this artifact-the Brotherhood of Assassins and the Templar Order. It becomes clear the only way to save himself is to find the Trident first.
Under the guidance of Monroe, Owen and a group of other teenagers go into a memory they all share within their DNA: the 1863 Draft Riots in New York City. Owen and his companions will find themselves tested on the violent streets of New York, and their experiences in the past will have far-reaching consequences in the present.
Owen and his friends have lost. They managed to do something incredible, but were defeated nonetheless. When they located the first piece of an ancient and powerful relic long considered a legend—the Trident of Eden—it seemed little could stop them. This piece was sought by the Brotherhood of Assassins and the Templar Order, but before either organization could take the piece, it was stolen by an unknown third party. The tenuous relationship between the teens fractured—Owen and his friend Javier taking sides with the Assassins, the others with the Templars. Now there are still two pieces of the Trident of Eden to find, and both groups are determined not to repeat their mistakes. The next piece is said to have been buried with the Mongol warlord Genghis Khan, whose tomb has never been found. Teens on either side of the conflict will have to go deep into simulations in war-torn Mongolian China in a race against time to discover the next piece, and ensure their safety before their enemies find it first.
The stunning conclusion to the Last Descendants trilogy! Only one piece of the Trident of Eden remains -- Isaiah, a rogue Templar agent, has discovered both the faith prong and the fear prong of this powerful relic. Should he possess the devotion prong, there is little that can stop him. For the time being, Owen and his fellow teens have established an uneasy alliance across Assassin and Templar lines in order to stop Isaiah while they still can.
Over a thousand years earlier, Styrbjorn the Strong, a Danish warrior, leads the Jomsvikings against the Danish king, Harald Bluetooth. It is on those Viking battlefields that the secrets of the devotion prong lie. It is there that the fate of the world, the truth behind the teens' collective unconsciousness, and their ancestral links to one another lie. History has already been written. The rest is up to Owen, Javier, and the other members of their unlikely alliance. The actions they take will change the world of Assassin's Creed forever.
An in-depth, nonfiction look at the worlds from Assassin's Creed using screen grabs from the game and actual historical artifacts! The characters and places from the Assassin's Creed video games come to life in this unique nonfiction guide to the historical time periods of the games. It's a perfect -- and age appropriate -- book for middle grade and YA fans of the Assassin's Creed franchise, exploring how the game's characters figure into their various time periods and then diving into the real history of each. Illustrated with screen grabs from the games as well as historical illustrations and photographs, time periods include the Crusades, Italian Renaissance, Colonial Americas, French Revolution, and Victorian England.
Find your past… Relive all the action and excitement of the Assassin’s Creed® motion picture in this movie poster book, with all the coolest moments from the film. Comes with 24 double-sided posters!